the read call to check for connectivity was doing more harm than good. Removed it. In the end there were situations where the read was blocking indefinitely, finally leading to a deadlock situation.
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7c387d5bb4
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@ -71,8 +71,6 @@ func GetUserLocation(r *http.Request) (*time.Location, error) {
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}
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}
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func (session *WebSession) WriteNotifications(location *time.Location) {
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func (session *WebSession) WriteNotifications(location *time.Location) {
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timer := time.NewTicker(10 * time.Second)
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defer timer.Stop()
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for {
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for {
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select {
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select {
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case notification, ok := <-session.notifications:
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case notification, ok := <-session.notifications:
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@ -85,18 +83,6 @@ func (session *WebSession) WriteNotifications(location *time.Location) {
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log.Printf("WS connection closed: %v", err)
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log.Printf("WS connection closed: %v", err)
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return
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return
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}
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}
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case <-timer.C:
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// Read of 0 bytes seems to be more reliable than write
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//_, err := session.conn.Write(make([]byte, 0, 0))
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//if err != nil {
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// log.Printf("WS connection closed: %v", err)
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// return
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//}
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_, err := session.conn.Read(make([]byte, 0, 0))
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if err != nil {
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log.Printf("WS connection closed: %v", err)
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return
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}
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}
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}
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}
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}
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}
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}
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