* removed the Async utility * now using Ping message to webclient for keep alive instaed of actual content * added remote shell to AgentInfo * retry of connections to the agent * better logging for SynchronizeStreams
86 lines
1.8 KiB
Go
86 lines
1.8 KiB
Go
package websocketutil
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import (
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"github.com/gorilla/websocket"
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"net"
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"time"
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)
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type WebSocketConn struct {
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conn *websocket.Conn
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buf []byte
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text bool
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}
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func NewWebSocketConn(conn *websocket.Conn, text bool) *WebSocketConn {
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return &WebSocketConn{conn: conn, text: text}
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}
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func (websocketConn *WebSocketConn) Read(p []byte) (n int, err error) {
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if len(websocketConn.buf) == 0 {
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_, message, err := websocketConn.conn.ReadMessage()
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if err != nil {
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return 0, err
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}
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websocketConn.buf = message
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}
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n = copy(p, websocketConn.buf)
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websocketConn.buf = websocketConn.buf[n:]
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return n, err
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}
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func (websocketConn *WebSocketConn) Write(p []byte) (n int, err error) {
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messageType := websocket.BinaryMessage
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switch {
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case len(p) == 0:
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messageType = websocket.PingMessage
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case websocketConn.text:
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messageType = websocket.TextMessage
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}
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err = websocketConn.conn.WriteMessage(messageType, p)
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if err == nil {
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n = len(p)
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}
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return n, err
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}
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func (websocketConn *WebSocketConn) Close() error {
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return websocketConn.conn.Close()
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}
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func (WebSocketConn *WebSocketConn) LocalAddr() net.Addr {
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return WebSocketConn.conn.LocalAddr()
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}
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func (websocketConn *WebSocketConn) RemoteAddr() net.Addr {
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return websocketConn.conn.RemoteAddr()
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}
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func (websocketConn *WebSocketConn) SetDeadline(t time.Time) error {
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return nil
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}
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func (websocketConn *WebSocketConn) SetReadDeadline(t time.Time) error {
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return nil
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}
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func (websocketConn *WebSocketConn) SetWriteDeadline(t time.Time) error {
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return nil
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}
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func ConnectWebSocket(conn net.Conn, urlStr string) (net.Conn, error) {
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dialer := *websocket.DefaultDialer
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dialer.NetDial = func(network, addr string) (net.Conn, error) {
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return conn, nil
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}
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wsConn, _, err := dialer.Dial(urlStr, nil)
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if err != nil {
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return nil, err
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}
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return NewWebSocketConn(wsConn, false), nil
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}
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